Mirtazapine is a work in progress 128x pack that will soon also carry a 256x version. This pack is by far the smoothest and best looking high res pack I have seen in a long time. I recently had the opportunity to talk with Pdeobear about this pack.
Me: What inspired you to make this pack?
Pdeobear: While some existing high resolution (128x/256x) texture packs are quite nice, none of them fit me. I mainly started this pack to use it myself, then decided to share it with the community as it started to take shape bit by bit.
Me: Do you have any kind of artistic background?
Pdeobear: It’d certainly be an overstatement to call myself an artist. I do not have any studies nor past jobs that are arts related. I’ve recently discovered Genetica and fell in love with it. I watched video tutorials, read some and “dissected” already made textures in order to learn the processes of creating them. I literally wake up sometimes with new ideas to try in Genetica and have to turn on my pc just to do that.
Me: What processes did you use to create this pack?
Pdeobear: I did not aim for a final look in the first place. Everything is made on the spot, but I do try to keep a consistent theme. Typically I make a texture without having an idea of how I want it to look in the end. I just play with variables (colors, different types of noise, bevel, shininess, types of layer blending, etc), add and remove things from it, until I get that “oohh, pretty” feeling.
Me: Where do you see this pack going, are you going to add mod support or custom animations eventually?
Pdeobear: I will definitely finish texturing all the blocks and 3D ingame items (boat, chest, sign, etc), I might take a shot on the items, but I am not sure about making the mobs at this point.
As for mods support, I am not planning to do it from my own initiative, but if popularly requested, I will most likely add mods support.
Me: Do you have any advice for those just starting their first packs?
Pdeobear: Yes. Do not use “this is my first pack” as an excuse for something poorly done. In fact, THIS is MY first pack. Make as many “first packs” as you need before coming out with something worth sharing with the texture pack community. Aim for quality, not quantity