I bumped into George Strayton, scriptwriter and creator of The Secret Fire Roleplaying Game where I had a chance to catch up with him. Here’s our interview:
Michael Tresca (MT): It was great seeing you at Comic Con! What were you selling there?
George Strayton (GS): NY Comic Con was fun and exhausting and PACKED! We ran demos of The Secret Fire Roleplaying Game all weekend and were selling the main rulebook at the con.
MT: How is The Secret Fire doing?
GS: The game is quickly gaining momentum. We’ll be at about ten or so conventions over the course of the year, including BamCon (www.bam-con.com), where I’ve been invited to appear as a guest of honor. We’ve also just signed with a distributor, WarPath Games Distribution (www.warpathgames.com), to sell the The Secret Fire into game and hobby stores around the country.
MT: What’s next for The Secret Fire? Any new books in the works?
GS: The Master Creator Game Screen will come out in November followed by the first supplement, FRAGMENT I: THE WAY OF TREE, SHADOW AND FLAME in the Spring. The book will contain new callings, prayers, spells, monsters, talismans, and advice on designing scenarios, as well as a section on the overarching theme of the book, the Great War Between Druids and Demons. And soon we’ll have a free Quick Start Rules Set with everything needed to play (pre-generated characters, system information, and an adventure) available online so people can check out the game for themselves.
MT: What are you plans at Gen Con?
GS: We’ll be exhibiting and running demos and full-length games at GenCon featuring 3D hand-painted terrain by our partner company Legendary Realms Terrain (www.lrhobbies.com).
MT: What conventions will you be at next?
GS: Coming up we’ll be at Metatopia, MepaCon, and AnonyCon, which takes us to the end of 2011. In 2012, we’ll be at Dreamation, ConnCon, ICON, BamCon, GenCon, RetCon, and several other conventions.
MT: Anything else you would like to add?
GS: We’re excited by the reception so far, especially the reactions we get from people who actually sit down and play the game at our demos and full-length convention sessions. The differences in the system, the ease of play, the roleplaying- and exploration-emphasis, and the importance of both player and GM creativity all become instantly apparent within minutes of playing a session. We’re already a bestseller on DriveThruRPG (we hit #4 on the Small Press Top 100 List in the first two weeks of release) and we’re looking forward to releasing new products over the next few months!