Sammuthegreat recently posted on the Bethesda Softworks forums with a list of many things that will be deliciously teasing to those looking forward to the hot November release. First on his post were the races availible in Skyrim, and no surprises there. But it wasn’t just the races, it also includes the perks. As a disclaimer, this information is, of course, subject to change at the whims of Bethesda. And he admits later in his posts that he couldn’t get some information because his recording wasn’t clear enough, or he couldn’t hear it, so some information is missing, and there is the possibility some is incorrect (though that’s very unlikely).
Here is his list of races and racial perks:
“- ORCS: Beserker
– REDGUARDS: Adrenaline Rush,
– WOOD ELF: resist poison, resisit disease, command animals
– NORD: Battlecry
– KHAJIIT: night-eye, claw attacks
– IMPERIAL: Voice of the Emperor, find more coins when looting
– HIGH ELF: regenerate Magicka more quickly
– DARK ELF: Ancestor’s Wrath (surround self in fire), resist fire
– BRETON: Dragonskin (absorb spells), resist shock
– ARGONIANS: Histskin (regenerate health quickly), resist disease 50%, breathe underwater”
So, essentially the same races that were availible in Elder Scrolls IV. No humanoid dragons, sadly, though perhaps I’m the only one disappointed by that. At least Argonians appear to be more useful than they were in the previous game. But the biggest news was to those interested in the deeper elements of how Skyrim’s skills will work. We already know that the skill system is vastly different from Oblivion, but how much?
Unlike Oblivion, where one would improve a skill to the point where they reached the next tier and gained a new special effect, the Skyrim skill system is based around multiple perks. Rather than only a few that are set in stone, each skill can have several – upward of ten, sometimes – different perks, especially when one counts that many perks have multiple levels.
The end result is that it feels a bit more like Fallout – as you level up you can put your points in extra abilities like zooming in with your bow while shooting, slowing down time while shooting, or empowering your spells when dualcasting. Any of these things have amazing effects on gameplay; staff at Bethesda have said before that they want it to feel less like a damage increase or spell empowerment, and more like it affects gameplay as a whole when you get a perk.
The list is too long to put here and make the size reasonable, but the list of skills and most of their perks can be found here. Keep in mind these are not all the skills, some are missing. Sammuthegreat’s skill and perk list: http://forums.bethsoft.com/index.php?/topic/1233644-sammus-eurogamer-qa/